![]() GTFO does have a story, but it’s not told through cutscenes or long lines of exposition (outside of terminal audio logs, that is). GTFO is just damn fun to play-and it also manages to be great to look at, too. Weapons feel fun to shoot, and bopping enemies on the head (or dispatching them with the new melee weapons) is one of the most satisfying stealth mechanics I’ve experienced. Also, fighting enemies in GTFO feel great. While that sounds bad, that’s okay, because it lends to the labyrinthine feeling. Seeing something new is always a treat-but that’s partially because so much of GTFO’s complex looks similar. It’s simultaneously scary and exhilaratingly exciting. While I appreciate the hardcore nature of the game, my group just doesn’t have the time required to dedicate to replaying long missions multiple times-no matter how fun they are.īesides its punishing difficulty, GTFO is a blast. There have been checkpoints added for the full release-but even with checkpoints, going back over parts of the facility you’ve already cleared can be mind-numbing, and sometimes for our group that led to even more mistakes. If you die near the end of a level, that often means lots of gameplay that has to be retread. And while I can appreciate a good challenge, I find GFTO’s form of difficulty to be incredibly tedious. Security doors you pass through start to become harder, too-with more potential waves of enemies coming to meet your team. Enemies become more abundant, and new, harder threats start to replace familiar enemies. Instead, each level deeper you progress, the harder things get. Saying GTFO doesn’t have difficulty levels isn’t entirely correct. While a lot of cooperative games offer various degrees of difficulty levels, GTFO is meant to be difficult-with things getting harder the deeper you go. Also, resources are scarce, so those teams that go in guns blazing might find themselves out of ammo before long. Most of mutants are sleeping, but waking them up can cause a horrible day for you and your crew-so stealth is important. The only problem is, the complex is overrun with horrible mutants. In it, you play as one of four hapless people, forced by the enigmatic warden to go deep into an underground complex to complete various tasks, sometimes retrieving an item to bring back. ![]() GTFO is a first person cooperative horror survival game. When GTFO was surprise released last week or so, I figured it was the perfect time for my group and I to get back into GTFO’s enigmatic and terrifying Complex-and while it definitely is, losing the novelty certainly made GTFO lose some of its luster-but its 1.0 release brought some interesting new reasons to keep going deeper. But then, one day, we just stopped playing and never looked back. Also, sneaking and bopping mutants as a group had never looked better or been more fun. We really loved sneaking around its vast underground facility, planning our next move, and watching it all go wrong as we scrambled to survive. When GTFO went into early access, my group of friends and I played the hell out of it. I’ve played a lot of GTFO, just not recently.
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